There are no rope coil analogues for chains nor streamers. If the coil cannot extend at all, the excess Rope will drop as the coil item. Dimensions need not be precise make the box to suit the materials available, rather than buying materials to match any given dimensions. If the coil cannot extend lower than ten tiles because of an obstacle, the excess Rope pieces will drop as items. Scrap rubber, such as an old inner tube from a tyre. Rope shaft 110 may be thirty-four inches long, which may simulate the length of a baseball bat. If a thrown Rope Coil strikes the top of an already placed Rope, it will automatically extend the existing Rope. The diameter of rope shaft 110 may be a length to simulate a conventional baseball bat, such as one inch in diameter. Once in place, the Ropes created by a Rope Coil are ordinary Rope items that can be climbed, expanded with other placed Ropes, and collected with a pickaxe or drill. On making contact, a vertical string of ten pieces of the respective Rope type will be placed, starting from the point of contact and descending until the Rope runs out or makes contact with another block below. Rope Coils are consumable mobility items that, when thrown by the player, travel in an arc affected by gravity until striking a block.
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